How to score the gymnastics competition in this Olympic Games?

There are four kinds of competitions: team and individual qualifiers (category I). Each NOC can send teams or individuals consisting of 4-6 athletes to participate. Each team will send five players to play in each event, and the four best results will be added as the results of the event, and the results of each event will be added as the results of the team. Gymnastics is called the 6-5-4 system. This is a crucial game, which determines the qualification to participate in the team finals, individual all-around finals and individual finals. The result of the first game will not enter the final. The individual all-around final (the second competition) is attended by the top 24 athletes who have achieved all-around results in team and individual qualifiers. The all-around ranking is determined by the results of the all-around finals. In the individual finals (the third competition), the athletes who achieved the top 8 results in each individual event in the team and individual qualifiers participated in the individual finals. The individual champion is decided by the result of each individual final. Team final (the fourth game) The team that won the top 8 team results in the team and individual qualifiers participated in the competition. Each team sends three athletes to participate in each event, that is, the competition adopts the 6-3-3 competition system, and three scores of each event are recorded in the team's scores. Decide the team champion with the final results. During the competition, the athletes should wear standard gymnastics clothes, and the whole team should be dressing the. In pommel horse, rings, parallel bars and horizontal bar competitions, athletes must wear trousers and gymnastics shoes (or socks). In floor exercises and vault competitions, male athletes can wear shorts or barefoot. Athletes should wear vests in all competitions. Female athletes are not allowed to wear exposed transparent gymnastics clothes or jewelry. All athletes must wear numbers. If there is any violation, deduct the corresponding score. Athletes should keep an upright posture before entering the competition, and raise their hands to indicate that they must board the equipment within 30 seconds after the green light is on or the signal is heard. After a set of actions, stand at attention and leave the game table immediately. After the action, athletes are not allowed to re-enter the competition table. In men's horizontal bar, rings, parallel bars and vault competitions, in order to avoid injury accidents and give psychological support to athletes, coaches can stand by and protect the equipment on the spot. When female gymnasts compete, the coach must leave the competition table immediately after adjusting the barbell on the competition table or moving the springboard of uneven bars and balance beams. The referee is the law enforcement officer in the competition. Draw lots to decide the division of labor. Referee positions shall be subject to the results of referee examination. Referees should attend all referee meetings in the competition and watch the training on the stage. Arrive at the venue at least one hour before the game and make good preparations before the game. Male referees wear gray pants, dark blue shirts, light-colored shirts and ties. Female referees wear dark blue suits, skirts and white shirts. During the competition, referees are not allowed to leave their seats, contact with others or talk with coaches and athletes. Referees quickly and accurately record and judge all the actions of athletes according to the scoring rules, and fill in the scoring table correctly according to the format to ensure their own scoring accuracy. The referee will be punished if he flouts the scoring rules, deliberately favors or belittles a team or an athlete, scores too high or too low repeatedly, fails to observe the relevant requirements and disciplines of the competition, does not attend relevant meetings, does not watch training on the stage, and does not meet the requirements in dress. In both men's and women's competitions, there are two groups of judges, A and B, who grade the athletes' competition actions. A the referee group determines the "a" score according to the content of a set of movements of athletes. The content of "A" includes: taking the method of athletes' complete sets of movements, adding the best 9 movements *** 10, and calculating its difficulty value. The most difficult action for men is group F, and the most difficult action for women is group G. In all competitions, the difficulty scores of the complete sets of actions for men and women are as follows: Action group: A B C D E F G Action score: 0. 1.20.30.40.50.60.7A The jury will also calculate the connection values of actions according to the special regulations of different events. In the calculated difficulty value of 10 actions, the A review team will add 0.5 points to each action structure group. In addition to vault, the whole set of movements must have prescribed movements. B The referee group determines the score of "B", which starts from 10, and points will be deducted in the unit of 0. 1. The contents of "B" include: artistic and completion errors, technical and arrangement errors in the whole set of movements. When there are artistic and technical deviations in the completion of the action, points will be deducted. Deduction has nothing to do with the difficulty of an action or a group of actions. Minor error is 0. 1, major error is 0.3, minor error is 0.5, minor error is 0.8, and the final "b" is deducted from 10. The sum of "A" and the final "B" is the final score of a set of actions. The final score does not exceed 10 in a few cases. Men's floor exercise is completed in 70 seconds and women's in 90 seconds. The arrangement of floor exercise should make full use of the whole venue. Women's floor exercise should be accompanied by music. Athletes must stand still on the floor with their legs together, and then start to do the whole set of movements. The score of the whole set of movements begins with the first movement of the athlete's foot. Athletes can step on the sideline, but not cross the line. When the out-of-bounds situation occurs, the linesman will notify the referee team leader in writing, and the referee team leader will deduct the corresponding score from the final score: one foot or one hand out of bounds 0. 1 point; If the feet, hands, one foot and one hand or any other part of the body are out of bounds, 0.30 points will be deducted; Action directly out of bounds, 0.50 points; The action is out of bounds, and there is no difficulty value. The main feature of modern pommel horse's complete set of movements is to use all designated parts of pommel horse to complete different full-rotation swinging movements (leg splitting or leg merging), one-leg swinging and/or crossing with different supporting postures. Inverted handstands with or without turning are allowed, and all movements must be completed by swinging, without any pause, no power movements and static movements. Athletes must start from the standing position, and are allowed to take a step or jump on the pommel horse when doing the first movement. Action scoring begins with the athlete's hand supporting the pommel horse. Rings A set of rings should be composed of swing, strength and static parts, with roughly equal proportions. The connection between these movements is accomplished by hanging, passing or supporting, passing or standing upside down, and the straight arm is the main way to complete the movements. The transition from swing to static or from static to swing is a remarkable feature of contemporary rings. The belt is not allowed to swing and cross. The score begins with the first movement of the athlete's feet off the ground. Athletes can jump from a static position to start the game, or with the help of the coach, put their hands together and their legs together to start the game in a good static position. The coach is not allowed to help the players swing. The longest run-up distance of male and female vault athletes is 25 meters. All vault moves must be done by pushing and jumping horses by hand. After the first vault, the athlete should immediately return to the starting position, display the signal, and then try the second vault. Take the men's vault as an example. Athletes must complete a vault in qualifying, team finals and all-around finals. Athletes who want to qualify for the vault finals must jump two moves in the qualifying round. These two movements must be different structural groups, and the second flying movement cannot be the same. Before completing each vault, the athlete must show the corresponding action number in the rules to the referee in Group A. The digital display board can be completed with the help of others, and the athlete will not be punished when there is a display error. In any of the following circumstances, the judges of Group A and Group B will show zero points: ① The athletes run up, step on the springboard and/or touch the horse without any action; (2) The run-up is interrupted, and the athlete returns to the second run-up, and the jumping action is too bad to recognize and pedal; ③ The athlete helped the horse twice, that is, with one arm or both arms; Athletes skip the unsupported process, that is, neither hand touches the horse; (4) Athletes don't land with their feet first, that is to say, at least one foot must contact the mat before the rest of the body; ⑤ Athletes intentionally land sideways; ⑥ The athlete jumped the forbidden action (cheating, first somersault, forbidden action before boarding the board); ⑦ In the preliminaries, athletes hope to qualify for the individual finals. In the individual finals, athletes repeat the first jump at the second jump. Modern parallel bars movements are mainly composed of swinging movements and flying movements, and the ability of athletes in this event is reflected by the change of supporting and hanging movements. When athletes do parallel bars run-up or run-up before the action begins, they must start from standing with their legs together. When the athlete touches the barbell with one hand or both hands, it means that the action begins and the feet leave the ground to start scoring. When doing Buddhism, one leg is not allowed to swing one step, that is, both feet must leave the ground at the same time. When this method is performed, it is allowed to place the pedal on a conventional landing pad. Horizontal bar A set of modern horizontal bar movements is that athletes use various grip methods to smoothly complete the swinging, turning and flying movements with different radii. Athletes must stand still with their legs together or add run-up, jump and grab bars or get help from others; After getting on the bar, your body is still or drooping, but you should maintain a good posture. When the athlete leaves the ground, the scoring begins. The judge's evaluation of uneven bars begins with the athlete jumping off the pedal or mat (no support is allowed under the pedal). If the athlete makes a mistake in the run-up, does not touch the pedal or equipment, or does not run under the equipment, the second run-up is allowed. Athletes are allowed to have a rest time of 30 seconds before putting down their equipment and reloading it (the same is true for men's pommel horse, rings, parallel bars and horizontal bars). If the athlete fails to put on the equipment again within the time limit of 30 seconds, it is judged that the whole action is terminated. The action time of a set of balance beam cannot exceed 1 min for 30 seconds. Timing starts with the athlete's pedal jump or pad jump, and stops when the athlete touches the pad after completing the whole set of balance beam movements. The first signal is sent when the specified time is 10 second, and the second signal is sent when the time is 90 seconds. If the second signal law falls, no penalty will be deducted. If you land after the second signal, it will be deducted from the overtime judgment of the complete set of actions: 0. 10 points will be deducted for less than 2 seconds, and 0.30 points will be deducted for more than 2 seconds, and the complete set of actions will be interrupted. The allowed interruption time of 10 seconds will not be included in the total time of the complete set of actions. If the athlete fails to re-enter the balance beam within the time limit of 10 second, the whole action is terminated.