I can't remember for a long time, that is, at that time, there were no frogs and swifts, F6 was still an authentic F4, red and blue buffs were still one big plus two small ones, Xiaolong was given by everyone in the team 180, and Dalong BUFF was for blessing heroes, restoring life, and adding attack power and Fawei.
Wild knife-egg knife. Tanks fight wild knives with egg fists, while French fight wild knives with egg caps. Anyway, it's the spirit of lizard elders, these names. 10% CD minus egg knife, good early attack power, with red BUFF effect, so EZ began to produce egg knives at that time, and blue EZ became popular from that time. The earliest EZ was blood sword and electric knife.
Lanterns were added to the back, 30 floors were painted to turn into torches, wild knives could be inserted, and a kid was added. At that time, the poodle was very strong because of this equipment, and the egg cap was also developed by Shen Wei at that time. There is a rush in the clockwork, the center line is pushed, F4 is brushed, the center line is pushed, and the three wolves are brushed. Very strong. And a lot of grass has been added, mainly in the position of the river, and a lot of grass has been added in the corner of the river. There used to be two big grasses on the road, but later it was changed to three little grasses and so on.
Later, the map was replaced by a new map, and the position of the new interface, including the hero icon, was changed from the far left to the lower right corner. However, at this time, it is still F4, red and blue BUFF, but the wild knife has become our current blue, red, white wild knife. The blue is slow, and the red really hurts, and it is inserted in vain. The lantern was removed and directly replaced with a blood blade. As soon as the blade of red blood came out, the angel instantly climbed to the top to fight in the wild, causing injury and explosion. The blood blade behind it has been modified and weakened several times, and it is slowly sinking every day. More importantly, it is very fatal not to buy wild equipment with impunity.
Later, the blue method was used to fight wild knives, and the rune broadsword was strengthened. AP Izriel once again occupied the middle road. Later, the ghost turned into a frog, and the red and blue buff disappeared. F4 became F6, adding two river crabs. Xiaolong added attribute elements and didn't give money. Dalong became the key to the bonus for small soldiers, adding anti-field knives and enhancing tank field equipment. Until now.
In fact, in S3, the positions of fielding and assisting are very awkward. Unlike now, carry has no salary, and runes have to bring money. At that time, even playing wild requires money and money, so it relies heavily on double C, and it is basically based on tanks playing wild, and the injured are all. After S4, the beating field began to strengthen gradually. Up to now, fighting in the wild has been able to carry the whole team. Of course, at that time, there were also teams mainly defending the wild, such as M5 and C9. They were crazy about defending the wild, brushing the wild and playing wild. M5 developed a field-assisted double tour. Diamond used this tactic for the first time at that time, and cooperated with his auxiliary tauren to attack the wild area crazily, directly defeating the team against Moby.
That's all, the version has been changed so much that I really can't remember the specific details.
Hope to adopt