Dota huskar Raiders (Don't turn)

LZ novice, playing DOTA for more than two years, but has his own unique achievements.

Heroes of the gods have advantages over some heroes, but they have no advantages over others.

If I want to use the word of God, the hero on the other side must meet the following conditions. The hero on the other side lacks AOE, such as DF, tide, and all kinds of late prime carry.

However, if the enemy hero on the opposite line is strong in AOE, or has control skills, especially dual control, you will not win favor or choose another hero.

In addition, the purpose of the hero of the gods is not to kill people in the early stage, unless the opposite is dish B. Personally, I think the main function of the gods is to suppress each other, leave the experience area and let each other fall behind. There is also the need to pay attention to the location of the gods. Its ball will not increase the hatred between soldiers and towers, and it can continue to hurt.

I suggest putting on a fake leg first, and then giving it a challenge or a wind shield (these two things depend on the hero on the other side). More magic damage will give you a challenge, and the main physical output will give you a pioneer shield. If you have an advantage in the early stage, you don't need to give these two), armband (open armband can+strength+attack), and then jump knife.

The gods are mainly concerned with the opposite later period.