1, No.7
It's more fun to play in a circle with people. Starting with 1, let's say a number in turn. If it is less than 7 or a multiple of 7, you can make an action instead. If you say it unfortunately, you will be punished and start counting again.
2. Who is undercover?
Seven of the eight people present got the same word, and the remaining 1 got another related word. At this time, neither civilians nor undercover knew each other's identity, nor did undercover know that he was undercover. Everyone uses one sentence to describe what they have got, so it's best not to be too obvious, so that undercover can neither detect it nor give a hint to their peers. After each round of description, all the people present voted for the suspected undercover candidate, and the person with the most votes was out. If the undercover comes out, the game is over. If the undercover doesn't come out, the game will continue. If two people have the same number of votes, they will enter PK, and everyone will vote from two people. If the undercover survives to the last round (when there are three people left on the field), the undercover wins, otherwise the civilians win.
Step 3 guess the numbers
First, one person writes a number, and then everyone guesses between 1 and 100. The scope of each guess is narrowed, and the person who finally guesses draws lots to accept this grand prize. In the next round, the punished person writes the numbers again, and then cycles in turn.
4、007
Starting with a person's pronunciation: 0; When you use this sound to refer to a person, that person will read: 0; Then point to another person, and the third person will send: 7. With the sound, make a shooting gesture with your finger. The shot person will not make a sound or make any action, but the two people around the shot person will make an "ah" sound and then raise their hands to make a gesture of surrender.
Step 5 get a chair
Form a circle around the bench and people will stand in a circle. When the host starts to knock with a wooden stick (or something that can ring), people turn around the chair in the same direction and turn rhythmically according to the knocking speed. When the knock on the door stops, sit on the bench. Because a chair is missing, a person will have no bench, and those who don't grab the chair will be eliminated. When the eliminated person leaves, he will remove a chair at the same time and continue the second round. This is repeated until two people compete for 1 chair and the champion is born.
6. Heroes, please fuels.
There are n contestants, each with a repeated name, and the first sentence of the host begins: Please clench your fist! Aa invited cc for tea. Cc: cc can't drink tea. Aa: Then who will drink tea? Cc: oo can have tea. Conversely, if the questioner is stagnant or unresponsive, he will be eliminated.
7, 15, 20
The rules of the game are simple. Two people stretch out their fingers at the same time (the numbers that can be given by both hands are 0, 5 and 10 respectively), and report a number in their mouths (that is, the sum of the punching figures of the two people is 0, 5, 10, 15 and 20). If the sum of the fingers extended by both sides is the same, the winner will be punished. Both of them shouted.
8. Do you have me?
In each round of n participants, the host randomly assigns one person to state the experience or habits that he thinks others have. If there is no one else on the field, he will pass. If someone has a similar experience, the proposer will be punished.