China, chess begins.

One of the key points of the layout is to send the eldest son as soon as possible.

This is really depressing. I believe beginners all know the importance of dispatching the eldest son to seize the position as soon as possible. The first three steps before departure are often getting shot, getting on the horse and driving. The speed of getting off the bus is not fast, but in the end it is because others are out of line in the layout stage, which is of course because the actual combat and chess manual are not as good as their opponents. But this is also because of some small loopholes. To tell the truth, when I played chess with the last few players, they all made the following small loopholes, and I gained the upper hand in the opening stage.

The first small vulnerability (1. 1) was rushed in.

As we all know, the brother of the sage downstairs said that the bus was late, which must be a big taboo in layout. But I think the contribution of "rushing into the car" to the opponent is actually no less than the delay of the car.

Example 1: the gun is two flat and five flat, and the gun is eight flat and five flat; Horse two into three, horse eight into seven; The car is 91%, and the car is nine and eight; Che Pingliu, Ma 2 into 3; Car six into five, car eight into six?

As shown in the example, the Red Cross car is fast, and the black straight car is not slow to plunge into the Red Square, but the final evolutionary result will definitely become Kouyuu for three reasons:

1, red car, is about to directly threaten to suppress the weak horse of Heisan Road. No matter what the black side wants to do, its horse must be the attack point of the red side. If you want to stay, you have to return it, so it makes sense for the red car to call fast.

2. In most cases, it doesn't make sense, because the Red Three Horses are protected by guns, which is not a weakness. Moreover, because the black river crossing vehicle doesn't have the main means of attack such as shooting hippopotamus with guns (even in the gun bureau, it is redundant), it can only limit the activities of the Red Three Horses a little at most. Compared with the red six-way bus, the black two-way bus is obviously monotonous.

3. Farther away, in fact, the era of parallel guns has also experienced the stage of rapid progress and slow progress of straight cars and horizontal cars; It doesn't seem reasonable that the carriages of the cross car enter six or seven and the carriages of the through train enter two or six. Personally, I think the key is the monotony of tactical means and the failure of backup.

The second bug (1.2) has nothing to fix.

Generally, the first three hands of both sides will follow the order of gun, horse and car. At this time, everyone's speed is the same, but how can one person be slow in the end?

Please also look at this example.

Gun two draws five, gun eight draws five, horse two enters three, horse eight enters seven, car one draws two, car nine draws eight, scholar six enters five? Che 9 Ping 4

Nothing can make up for it. This is a loophole that limits the speed of Puckilo. It can be seen that at the stage when the sequence began to compete for speed and arrangement, the red side made up one more hand without obvious threat from the black side, which did not necessarily make its word force smooth, but blocked the handsome door and slowed down the transmission speed, which was completely harmful. Don't say that there is no need to make up the teacher in this case. Even with the struggle between shotguns in the era of "orange clothes", most people who make up the teacher are unlucky.

The third bug (1.3) looks like a soldier.

It is better to temporarily restrict the horsehead pawn who stands up first at the beginning of the game in a higher level. Even if the other car is about to suppress its own horsemen, no one wants to fly first, then stand up, and then cash out such a procrastination to solve this problem. The key is that the child's speed is king; The advantage of this part of the battlefield will inevitably come at the expense of the disadvantage of the other part of the battlefield. With this kind of thinking, few people are willing to deal with it with the attitude of making peace with each other rather than slowing down.

The second point of layout: all subsystems are connected into a system.

Football is not played by one person; Basketball is not played by one person; In other words, chess is not just the next game or a few games. Only the commander-in-chief, the seven arms, namely, chariots, horses, artillery and soldiers, hold together, exchange needed materials, and form a sub-force arrangement system that can be attacked and defended for some strategic or tactical purpose. Thinking like this is more profound than the shallow concept of "dispatching the eldest son as soon as possible".

2. 1, avoid walking too much.

Usually, in the game, both sides take the same number of steps, but they have layout advantages and disadvantages respectively; It is likely that the inferior party made this mistake first.

Usually, my son moves too much, which is nothing more than three reasons mentioned by friends downstairs: the gun is light, Ma Chong comes in, and the car moves frequently.

Tap the gun, that is, use the gun to knock off the opponent's team continuously in the layout stage. Although the profit is small, it has two shortcomings in the first place:

1, knocking out the other side's rank is equivalent to taking the initiative to untie the reins of the horse's rank for the other side's horse; The opponent's horse is alive and his own horse is not, the first harm.

2. The second harm is more obvious, which slows down the rest of your children, not to mention the mutual cooperation to form an attack and defense system. The second harm.

It can be said that in the second step of shotgun layout, the bullet knocked out one side of the other soldier and most of them fell behind. In addition to the above two evils, add two evils. No matter how the one that hit the soldier evolves, the car will drive slowly first. At the same time, it is difficult for your gun to stand firm in the middle. Basically look at each other's faces.

In terms of chess, a horse is not as good as a gun in hand-to-hand combat on a mahjong table. The most important point is that there are many fragments in the previous stage, and naturally there are many fragments that can be mixed with clues; In a single horse-kicking camp, of course, prestige is the conflict at the beginning, but the gain after prestige is only one or two ranks, but there is always the risk of losing or delaying the horse, which is not worth it.

Cars move frequently, although as the saying goes, "one car is ten cold"; But I think this proverb is more about saying that a disabled car can make the other person feel scared. As for the layout stage, although the car is the main force to grab the position, there is no other cooperation; The car is just a pawn, not necessarily more threatening than the ranks; Such as the example mentioned above; In addition, if you can see the concept of "first hand" in addition to the concept of "sub-force" at the level of chess, it is even more undesirable for a bicycle to move too frequently in the initial stage. Think about it. In the layout stage, once a car that has taken seven or eight steps in a row is replaced by a car that only takes one or two steps, how much will it lose in terms of the number of steps?

Two wings balance Puckilo.

From my personal point of view, chess is a balanced game, no matter which stage, it will pay attention to "balance" to varying degrees; The dominant party should continue to break the balance and make the weight more inclined to its own side; On the other hand, the inferior party is constantly regaining its weight and realizing the balance or reversal of the situation; Although the means to be used in this process are mostly reflected in the middle stage of disability, I personally feel that in the initial stage, Puckilo's truth should be balanced in order to break or maintain the balance of the situation in the future.

Chessboard can be roughly divided into one, two and three lines for the right, four, five and six lines for the middle, and seven, eight and nine lines for the left.

In the different choices of layout formula, the left, middle and right roads have their own emphases, but they do not violate the principle of Puckilo balance between the two wings.

For example, the middle artillery pantouma crossed the river to screen the horse.

The red side first crossed the river by the right car to grab the position, and then rushed to the middle of the road to launch the main attack, and the river crossing car assisted the flank attack; If necessary, the left-wing Eighth Route Army can be transported to occupy the head of the middle road first, so as to facilitate the artillery of the middle road to attack the pawn later, and the Eighth Route Army can strengthen the offensive of the middle road; The above are all tactical considerations of the red side, and there is no absolute emphasis on one wing or absolutely no mention of one wing.

Then, the black side's tactical consideration is to make up the staff sergeant to stand by and counter the artillery or to make up the image to stabilize the central defense and drive, so that the 3 rd and 7 th soldiers can stand out to facilitate the 3 rd and 7 th lines to jump out and suppress the other side's middle offensive; Right-wing No.2 artillery also has a way to drive away the crossing vehicles by entering 1;

In other words, only by balancing Puckilo's theory on the two wings can the two sides play such cooperative tactics.

In addition, this principle is not absolute. Although there are cases where one wing is overemphasized or one wing is not emphasized, the choice of layout routines is different, which will be discussed later.

On the whole, the second layout point of 2. 1+2.2 aims at "smooth sub-roads and coordinated lineup".

The truth is, if you really want to do this, you have to have your own housekeeping layout.

As long as these points are achieved, it is best to start.