What is a foot fighter? This is not a sport, it is a recent term.

Foot fighter is the abbreviation of "warrior who fights with his feet". In April, 2005, Wu, the president of Beijing Dedao Media Co., Ltd., decided to combine the power of media with sports, tap the traditional folk sports in China and carry it forward. After studying many traditional folk sports in China, I finally chose a sports form of "attacking with one foot and one knee" which is widely circulated in China for in-depth study. At the beginning of the project, in order to make the name of this form of sports easy to spread, Mr. Wu named it "the warrior who fights with his feet" according to the characteristics of sports, or "the foot fighter" for short.

"Warriors who fight with their feet", referred to as "foot fighters"

Foot fighters originated from the folk facial mask dance "Chiyou Opera" in China 5000 years ago.

Foot Fighter is the simplest "Top Ten Classic Games for Children" in China.

The foot fighter movement has a broad mass base in the Asia-Pacific region.

Used to be a happy childhood game.

Now this is a fashionable mass movement.

◆ Etiquette ...............................................

Pay attention to etiquette, unique foot fighter knee touching ceremony.

Salute each other with the basic posture of a foot fighter and the way of touching knees (knee touching ceremony), showing the noble character of respect, modesty and mutual learning.

First, the foot fighter competition is divided into individual competition and team competition.

(1) Competition rules for individual competitions

[Number of innings] Competition * * *, a total of five innings, each game 1 minute, intermission 1 minute.

[Guess first and then keep the dice] The game adopts the method of alternating dice attack. Before the start of the game, the athletes of both sides point out and guess to determine the defender in the first game.

[Winning and losing judgment] The game is judged by the score. If either side scores 9 points first, it wins the whole game. If either side doesn't score 9 points at the end of the fifth inning, the one with the highest score wins. If the scores are the same, the party with fewer violations wins; If it is the same, the lighter side wins; If it is the same, the two sides draw lots to decide the outcome.

[Scoring standard] If the opponent fails to use the jump attack technique, score 3 points. Anyone who fails to use the jump attack technique will get 2 points. Among them, the defender fouls twice in a single game and the attacker fouls three times in a single game, and the opponent will get 1 point, and the number of violations will be re-registered. Defenders can get 1 point if they are not defeated by their opponents within one minute in a single game.

[Scoring condition] 1, the supporting foot is out of bounds (outside the four sideline lines of the main battlefield); 2. Landing with anchor; 3. Support the ankle joint higher than the ground; 4. The legs do not cross; 5. The attacker didn't win a game; 6. Every defensive player fouls twice in a single game. 7. Single game violators violate the rules every 3 times.

[venue] 1. Main battlefield: It consists of a square with a side length of 6 meters, and this area is the main battlefield of the competition. On the left and right sides of the main battlefield, draw two circles with a diameter of 60 cm at a distance of one meter from the sideline as the standing points for the players of both sides to start the game.

2. Preparation rest area: a square area (side length1.5m) 2 meters apart from the left and right sides of the main battlefield, which is the preparation and rest area for both sides of the competition.

3. Players' seats: prepare a rectangle with a length of 3 meters behind the rest area, which is the seats of the players of both sides of the competition. Standing players (except coaches) are not allowed to enter this area.

4. Recording table: The sideline on one side of the main battlefield is close to the midpoint, and a game recording table is set 3 meters outward.

5. Each area is divided into 5 cm wide lines with different colors (the lines belong to the main battlefield area) (the color is determined according to the actual situation).

(2) Rules of team competition

Rules of foot fighting Each game consists of three units: chess game, chess challenge general (handsome) game and general (handsome) challenge. The whole game was played in zigzag. Each team of 5+ 1 (substitute) athletes consists of 3 soldiers (small soldiers), 1 lieutenant (handsome), 1 main commander (handsome) and 1 substitute.

Challenge principle: 1. The lower level of both sides is the challenger.

2. In peer-to-peer confrontation, first accept the challenger as the challenger.

The challenger must beat his opponent within one minute, otherwise he will be defeated.

[grade matching]

1. Each team will have 3 players to participate in the level competition, and each side will send 1 player to fight in the main battlefield.

The competition is divided into three segments, and each segment will be defeated until all the players on one side are defeated and the winner gets one point. There are no more than five rounds in each game, and the maximum time limit for each round is 2 minutes. If there is no winner, both sides will be defeated and the game will enter the next round.

3. The winner won three quarters with a score of 2:/kloc-0:, and the winner sent a soldier (pawn) into the second unit to challenge the loser's deputy commander (handsome). If the winner wins with a score of 3:0 in three quarters, the winner can send two soldiers (pawns) into the second unit to challenge the loser's deputy commander (handsome) or main commander (handsome) in turn.

[Soldiers (pawn) challenge will (handsome) match]

1. The winner of the pawn contest sent soldiers (pawns) to challenge the opposing lieutenant (handsome). If any soldier (pawn) can beat the other lieutenant (handsome) in one minute, the challenge will be successful. Continue to challenge the other leader (handsome).

2. If the time is up, the challenge fails. The competition entered the third unit, and the assistant commander (handsome) of the winning side challenged the assistant commander (handsome) of the other side.

3. If any soldier of the challenging side can beat the main commander (handsome) of the other side within one minute, he will win the whole game. The challenge was unsuccessful, and the game entered the third unit. The deputy commander (handsome) of the losing side challenged the main commander (handsome) of the other side.

[General challenges]

1. the challenge between captains and generals (handsome): the first lieutenant (handsome) to accept the challenge is the challenger. If the challenge is successful, continue to challenge the other commander (handsome).

2. Captain (handsome) challenges Chief Commander (handsome): Captain (handsome) challenges Chief Commander (handsome). If the challenge is successful, the whole game is over. If the challenge fails, the loser's leader (handsome) will challenge another leader (handsome).

3. Challenge between the main players (two wins in three games): The main player (handsome) who accepted the challenge first in the first and third games was the challenger, and the main player (handsome) who challenged the opponent and won two games in the second game was the team's last game victory.

[venue] 1. Main battlefield: It consists of a square with a side length of 6 meters. This area is the main battlefield for each unit to compete. It is also a venue for individual competitions. On the left and right sides of the main battlefield, draw two circles with a diameter of 60 cm at a distance of one meter from the sideline as the standing points for the players of both sides to start the game.

2. Substitution area: The semi-circular area 2 meters apart on the left and right sides of the main battlefield is the substitution area for both sides of the competition.

3. Jiang (Shuai) Camp: The 3-meter-long square behind the substitute area is the waiting area for players from both sides of the game. There is a transition zone between the general (commander) camp and the replacement zone, which is 3m long and 1m wide. This area is the transition area between the general (commander) camp and the substitute area, and no players are allowed to stand.

4. Recording table: The sideline on one side of the main battlefield is close to the midpoint, and a game recording table is set 3 meters outward.

5. Players' seats: 3 meters away from the sideline of the main battlefield on the same side of the recording platform, on the side of our replacement area, not exceeding the area formed by the extension line of the sideline in Shuaiying.

6. Each area is divided by a line with a width of 5 cm, and the line color is different (the color is determined according to the actual situation).

◆ Basic technical actions .............................................

Basic posture of foot fighter: usually also called actual combat posture or fighting potential, it is the action posture adopted by foot fighter before competition and fighting. Its quality directly affects the effectiveness of attack and defense, so beginners must master the standard basic posture in order to lay a solid foundation for further learning the basic skills of foot fighters. The basic postures of foot fighters are generally divided into "right attack and defense posture" and "left attack and defense posture". Practitioners can choose their posture according to their habits, hobbies and actual combat needs.

Action essentials: 1. Stand at attention. Bend the right leg forward and cross the left support leg. Hold the lower leg and lower part of the right leg with your left hand, hold the lower part of the knee joint with your right hand, and hold the upper part of the knee joint with your right hand or put it on the side. The upper body is upright, including the chest, abdomen and buttocks, and the jaw is slightly retracted, looking forward. The left attack and defense posture is opposite. The basic posture of a foot fighter is to look at a bent leg. When the right leg is bent, it is a "right attack and defense posture" and when the left leg is bent, it is a "left attack and defense posture".

Footwork:

1, step forward

Action essentials: Start from the basic posture (take the right offensive and defensive posture as an example), push the left forefoot backward, lean forward the upper body, transition from the forefoot to the heel when landing, and look forward.

Step 2 step back

Action essentials: Starting from the basic posture, push the left forefoot forward and lean back. When landing, you will transition from your front foot to your heel and look forward.

Step 3 step aside

Action essentials: Starting from the basic posture, push the left forefoot to both sides and tilt the upper body to both sides. When landing, you will transition from your front foot to your heel and look forward.

Step four, turn around

Action essentials: Starting from the basic posture, take the forefoot (heel) of the left foot as the axis, rotate the body from the forefoot and heel, and look forward.

5, braking steps

Action essentials: the left foot suddenly stops moving, the left knee bends and buffers, and the upper body shakes to control the balance.

Step 6 stand up

Action essentials: Starting from the basic posture, the left forefoot is pushed backwards, the upper body leans forward, and the whole body is suspended. When landing, you will transition from your front foot to your heel and look forward.

Step 7 step back

Action essentials: Starting from the basic posture, the left forefoot is pushed backward, the upper and lower back are tilted, and the whole body is suspended. When landing, you will transition from your front foot to your heel and look forward.

8. Take a step

Action essentials: Starting from the basic posture, push the left forefoot to the ground, and the whole body will rotate in the air. At the same time, when landing, the basic posture will be from the front foot to the heel and look forward.

(2) Technology:

1, answer the phone

Action essentials: Starting from the basic posture, the support legs are bent and pushed to the ground, the upper body is miniature, and the waist is upright. Hands cooperate with the attack leg to pick from bottom to top, and the force point is on the knee side.

Step 2 press

Action essentials: Starting from the basic posture, the legs are supported on the ground, the upper body is upright, and the hands are pressed against the attacking legs from top to bottom, and the force point is below the knees.

Step 3: Knee pads

Action essentials: Starting from the basic posture, the support leg is pushed to the ground, the upper body is upright, and the hands are tied with the attack leg and pulled down from top to bottom, with the force point on the inside of the knee.

refute

Action essentials: Starting from the basic posture, support the legs to bend, sit on the hips and push the ground, and lean forward. When exerting force, the upper body is unfolded, the buttocks are stiff, and the force point is outside the knee.

Step 5 swing your knees

Action essentials: Starting from the basic posture, with the forefoot of the supporting leg as the axis, the upper body drives the attacking leg to swing left and right and lean forward, and the force points are on the left and right sides of the knee.

6. Spring thrust

Action essentials: Starting from the basic posture, push the forefoot of the support leg to the ground, while the other hand pushes outward with the attack leg, and the force point is on the calf.