How does Eye of Deep Space Twisted Dreams 2 fight against the Purifier of the Holy One?
Next, let deep space play share the customs clearance strategy for everyone.
Twisted Dream 2: Introduction to Holy Purifier
First, the lineup recommendation
1, lineup: Hades+any double dark system (hoddle+Wang Shuo+Hella's other team leader C is not recommended)/Hella+hoddle/Lao Shi.
2, cat chip: red cat/pink cat+stop time correction delay and injury increase chip.
Step 3 practice:
2s Hades (135 Black Mouse 246); Transition: 12 remote/trial/punishment +34 abrupt magnetic field/psychic force field 1+56 kinetic energy correction/unary perception *2/ sunder armor or eddy current or mindfulness vector 3; Godhead: middle 3; Key clusters: have special purposes, but have no special purposes);
Omega hoddle (13 black mouse 24 mediates 56 killing dragons or griffin; Transition: None; Godhead: middle 1 right 2; Key Cluster: Global Meffer);
1 class lunar reader;
2Shella (135 Palace 246 philosophers; Transition: 12 remote/trial/punishment +34 mutation/godhead +56 enhanced particle 3/ mindfulness vector 3; Godhead: right 3; Key clusters: special weapons must be brought);
Omega's old oath (15 meteor or Rachel 23 beetle 46 dragon slayer/13 meteor or Rachel 24 philosopher 56 night stork or Griffin; Transition: none (main -CD) deity: left 3 or up 3; Keycluster: it has a special purpose, but it has no special purpose).
Second, the level of introduction
1, time limit: 90/120/180/240;
2, blood volume: purifier *25 tubes of blood, saint *25 tubes of blood;
3. Integral: 21625;
4. Introduction of affixes:
(1)boss gets glory buff every 30s (restore 12%HPMAX blood); Guangyao will be detonated by dark attribute damage, causing 100w real damage to boss;
(2)boss defense+400%; Dark injury -0.8%HP/S for 3s;
(3)AI caused -25% damage, and our unit suffered +25% dark injury;
(4) If any boss is defeated, the other boss will have 225% defense and recover 35%HPMAX blood;
(5) 5) The final damage of boss is+40%; After our unit defeats any boss, it will recover 2%HP blood volume every general attack;
(6) A BOSS attack hit will debuff our unit, bearing +50% damage, and it will take effect once;
(7) The defense of our unit in the first 20s is-75%;
(8) A hit in the 8)BOSS attack will give our unit extra damage and loss, lasting 12s, with a maximum bleeding of 4% HP;
(9) A friend with a stamp type will reduce the stamp1by 50%; Non-imprint friendly mechanism value acquisition -50%, lasting10s; ;
(10)boss armor penetration+50%; 2 skill resistance+50%;
(1 1) Our unit is injured by -5 mechanism value or 15% probability-1 mark;
(12) Reduced correction value 100%.