How to add some dreams DT

Dark Trace

Assign attribute points: There are too many ways to assign Datang attributes, so you should choose according to your own goals. It is recommended to attack blood and prevent it quickly. Common ones are:

1) equilibrium type

0.5 HP 3 attack 1 defense 0.5 speed

It is suitable for the assignment of tasks, because it is difficult to see white in general tasks because of the addition of 0.5 HP and 1 defense (recommended, this is probably the assignment in Lao Xu).

2) Blood attack type

2 blood, 3 attack or 3 blood, 2 attack?

It is more suitable for single P, the task time is increased, and the group P is at a disadvantage.

3) Fast attack type

4 attacks 1 speed or even 3.5 attacks 1.5 speed.

In order to restrain the attribute distribution of some sects, most sects are at a disadvantage in pk, and the task consumption increases (key: taking a baby is faster than yourself)

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Most players are 3.5 strength plus 1.5 physique plus points (if it is 4 strength plus 1 physique, the blood volume is obviously insufficient in the later period).

Many DT players plus 3 strength, 3 strength plus 3 strength players and 3.5 strength players, without any equipment and the same skills, have reached the level of 130, with about 80 injuries. A 3.5-strength DT can generally do any task, which is enough to understand the excitement of DT's high injury. For the challenge, if you add 80 injuries, you may often break the defense of TG/WZ/.

Choose not to add endurance, and the remaining 1.5 points will completely add physical fitness. This is probably the most classic and obvious correct choice of DT, and it has several advantages (the following example is based on 130 level full skills, wearing a set of equipment slightly better than the national standard):

. 1. In the battle with all 12 sects, only STL and DT of the same school have certain effects. What is the impact on other 10 sects? Generally speaking, wearing a pair of GB 130 shoes and playing six black gems can basically ensure that the opponent's method is faster than the other's. It can be said that the opponent's BB can be solved in one go, and at most, his own BB can make up for it and must fly. Even in the face of DT and STL, although the defense is low, high blood volume can almost make up for this loophole, so it is almost flat;

2. To know the existence of spiritual strength, physical strength is higher than endurance; Take the contest between DF and MW as an example. (BB has been seconds, hehe) We attack high, have high spirits and have a lot of blood. Let's compare it with DT. Have you thought about our advantages?

As we all know, if you want to give full play to the advantages of DT, you must have stunts. Performing stunts (when encountering physical attacks) comes from anger value, anger value comes from being attacked, and the increase of anger value is directly proportional to the amount of blood destroyed; Moreover, this kind of DT has a large amount of blood, and its advantages are not obvious?

(When facing a spell attack) Although we are facing a spell sect, we have more blood, higher spiritual strength, less blows and less anger from the other side, but! Generally speaking, as a DT, is anyone willing to consume more blood for stunts?

In short, if Datang wants to surprise people, it needs five strengths. Of course, it will be difficult to fight in the early stage. People say it's rubbish, but it's terrible in the later stage. I have a 105 level to attack the best weapon damage of Datang 1550+ hit 2000. I cultivated 15 physical damage and physical resistance 1 1 method to resist 65438.

Most of them are 4 attacks 1 body or 3 attacks and 2 endurance. In this case, it is difficult to make the first move, adding 3 points to attack 2 points of endurance, but after upgrading to level 60, it will attack 1 min 1 body. This is very flat and very combative. A single p can cut ST and DF, and there is still a 50% chance of winning when sealing.

RMB players suggest that you do what you can. Take 4 Li 1 if you are poor, 3 Li 1 anti 1 if you want to save money, and 4 Li 1 if you just want to PK.

Make it according to your own situation.

Corpse DT

Try to reduce the weight of clothes. The more strength you add, the better.

The lower the vigilance, the better the clothes. The moon will still hit.

Just be faster than normal DT to prevent him from sweeping you to death.

Shoes and belts are black gems. Try to find a belt with no grade below 40, because there is less blood, and you can play black gems indefinitely.

It is enough to get a beast to do stunts, because you will die, and there will be no SP when you die.

Blood BB must be turtle fast.

In case you die, pull it up and give someone a body.

The most important thing is that you don't become strong.

I also have to bring a high-quality nine-turn.

Quality depends on your blood volume, as long as you can add more than half.

There's another one. You have to change blood, only the skeleton. It has the property of fighting at night, reducing blood by 20%, which is great. It's hard to think about 800.

There is an example of such a corpse DT in ridicule.

If a match is necessary:

Boss. Fight before weapon level five.

sardonyx/red agate

If you have money, you can of course spend it later. If you want to save some money, you can get some sunshine. ..

Clothes, the moon, you can get some light if there is less blood. ..

The necklace is a relic.

Shoes, black gems, belts, black gems, light will do. ..

Match your point and see what gems to hit.

Prohibition of treatment is not the bane of skull DT

Death is.

It is not terrible to be banned from production, because if you die, you will be swept away, and you are not afraid of death. If you are banned from treatment, you can't help but come back to life.

Death is real terror.

It is true that LG will lie down several times, so it is necessary to prepare turtle speed blood BB.

Turtle speed BB is best to hit high no (high no reduces spell damage by 50%). It seems that many people have overlooked this point.

The methods of adding DT points are divided into the following five categories, which are analyzed according to their own experience.

I tried it with my dream assistant. Here are some data that are not equipped and full of skills.

After bonus points 10 ~ 90.

DT(5 strength) (all skills)

10: 200 qi and blood

Hit 204

Injury 170

Defense 52

Spiritual strength: 65

Level 20: Blood 250

Hit 339

Injury 244

National defense 8 1

Spiritual strength: 109

Level 30: Blood 300

Hit 476

Damage 3 19

National defense 1 1 1

Spiritual strength: 153

Level 40: Blood 350

Click 6 15.

Injury 397

National defense 142

Spiritual strength: 198

Level 50: Blood 400

Hit 756

Injury 477

National defense 175

Spiritual strength: 244

Level 60: Blood 450

Call 899

Injury 558

National defense 209

Spiritual strength: 290

Level 70: Blood 500

Hit 1044

Injury 642

National defense 244

Spiritual strength: 338

Grade 80: Blood 550

Hit 1 19 1

Injury 728

National defense 28 1

Spiritual strength: 387

Grade 90: Blood 600

Call 1340

Damage 8 15

National Defense 3 19

Spiritual strength: 436

Personal opinion: how do rich people play?

Although lack of defense and qi and blood

However, it is still very strong under the packaging of JP equipment and practice.

4. Ability and endurance: (full of skills)

10: 200 qi and blood

Click 182.

Injury 162

National defense 68

Spiritual strength: 62

Level 20: Blood 250

Hit 297

Injury 230

National defense 1 12

Spiritual strength: 104

Level 30: Blood 300

Click 4 14.

Injury 299

National defense 157

Spiritual strength: 146

Level 40: Blood 350

Hit 533

Injury 369

National defense 203

Spiritual strength: 189

Level 50: Blood 400

Hit 654

Injury 443

National defense 25 1

Spiritual strength: 223

Level 60: Blood 450

Hit 777

Damage 5 18

Defense 300

Spiritual strength: 277

Level 70: Blood 500

Call 902

Injury 594

National defense 350

Spiritual strength: 323

Grade 80: Blood 550

Hit 1029

Injury 674

National defense 402

Spiritual strength: 370

Grade 90: Blood 570

Click 1 158.

Injury 755

National defense 455

Spiritual strength: 4 17

Personal opinion: one of the more common ways to add points.

The fly in the ointment is that there is too little blood.

Although you can strengthen yourself.

Keeping fit means pressing.

Whole blood ratio

Not much.

This addition method is not recommended.

useless

3 strength 1 body 1 endurance (all skills)

Grade 10: Qi and blood 255

Click 160

Injury 155

National defense 68

Spiritual strength: 6 1

Level 20: Blood 355

Click 2 16.

Damage 2 16

National defense 1 12

Spiritual strength: 102

Level 30: Blood 455

Hit 352

Injury 278

National defense 157

Spiritual strength: 143

Level 40: Blood 555

Click 45 1

Injury 342

National defense 203

Spiritual strength: 185

Level 50: Blood 655

Hit 552

Injury 409

National defense 25 1

Spiritual strength: 228

Level 60: Blood 755

Hit 655

Injury 477

Defense 300

Spiritual strength: 27 1

Level 70: Blood 855

Call 760

Injury 547

National defense 350

Spiritual strength: 3 16

Grade 80: Blood 955

Hit 867

Injury 620

National defense 402

Spiritual strength: 362

Grade 90: blood 1055

Call 976

Injury 694

National defense 455

Spiritual strength: 408

Personal opinion:

The most practical way to play

qi and blood

Hit a target/mark

harm

protect

The distribution of specific functions is uniform.

Whether it's PK or fighting monsters, it's good