Assign attribute points: There are too many ways to assign Datang attributes, so you should choose according to your own goals. It is recommended to attack blood and prevent it quickly. Common ones are:
1) equilibrium type
0.5 HP 3 attack 1 defense 0.5 speed
It is suitable for the assignment of tasks, because it is difficult to see white in general tasks because of the addition of 0.5 HP and 1 defense (recommended, this is probably the assignment in Lao Xu).
2) Blood attack type
2 blood, 3 attack or 3 blood, 2 attack?
It is more suitable for single P, the task time is increased, and the group P is at a disadvantage.
3) Fast attack type
4 attacks 1 speed or even 3.5 attacks 1.5 speed.
In order to restrain the attribute distribution of some sects, most sects are at a disadvantage in pk, and the task consumption increases (key: taking a baby is faster than yourself)
`````` You refer to it.
Most players are 3.5 strength plus 1.5 physique plus points (if it is 4 strength plus 1 physique, the blood volume is obviously insufficient in the later period).
Many DT players plus 3 strength, 3 strength plus 3 strength players and 3.5 strength players, without any equipment and the same skills, have reached the level of 130, with about 80 injuries. A 3.5-strength DT can generally do any task, which is enough to understand the excitement of DT's high injury. For the challenge, if you add 80 injuries, you may often break the defense of TG/WZ/.
Choose not to add endurance, and the remaining 1.5 points will completely add physical fitness. This is probably the most classic and obvious correct choice of DT, and it has several advantages (the following example is based on 130 level full skills, wearing a set of equipment slightly better than the national standard):
. 1. In the battle with all 12 sects, only STL and DT of the same school have certain effects. What is the impact on other 10 sects? Generally speaking, wearing a pair of GB 130 shoes and playing six black gems can basically ensure that the opponent's method is faster than the other's. It can be said that the opponent's BB can be solved in one go, and at most, his own BB can make up for it and must fly. Even in the face of DT and STL, although the defense is low, high blood volume can almost make up for this loophole, so it is almost flat;
2. To know the existence of spiritual strength, physical strength is higher than endurance; Take the contest between DF and MW as an example. (BB has been seconds, hehe) We attack high, have high spirits and have a lot of blood. Let's compare it with DT. Have you thought about our advantages?
As we all know, if you want to give full play to the advantages of DT, you must have stunts. Performing stunts (when encountering physical attacks) comes from anger value, anger value comes from being attacked, and the increase of anger value is directly proportional to the amount of blood destroyed; Moreover, this kind of DT has a large amount of blood, and its advantages are not obvious?
(When facing a spell attack) Although we are facing a spell sect, we have more blood, higher spiritual strength, less blows and less anger from the other side, but! Generally speaking, as a DT, is anyone willing to consume more blood for stunts?
In short, if Datang wants to surprise people, it needs five strengths. Of course, it will be difficult to fight in the early stage. People say it's rubbish, but it's terrible in the later stage. I have a 105 level to attack the best weapon damage of Datang 1550+ hit 2000. I cultivated 15 physical damage and physical resistance 1 1 method to resist 65438.
Most of them are 4 attacks 1 body or 3 attacks and 2 endurance. In this case, it is difficult to make the first move, adding 3 points to attack 2 points of endurance, but after upgrading to level 60, it will attack 1 min 1 body. This is very flat and very combative. A single p can cut ST and DF, and there is still a 50% chance of winning when sealing.
RMB players suggest that you do what you can. Take 4 Li 1 if you are poor, 3 Li 1 anti 1 if you want to save money, and 4 Li 1 if you just want to PK.
Make it according to your own situation.
Corpse DT
Try to reduce the weight of clothes. The more strength you add, the better.
The lower the vigilance, the better the clothes. The moon will still hit.
Just be faster than normal DT to prevent him from sweeping you to death.
Shoes and belts are black gems. Try to find a belt with no grade below 40, because there is less blood, and you can play black gems indefinitely.
It is enough to get a beast to do stunts, because you will die, and there will be no SP when you die.
Blood BB must be turtle fast.
In case you die, pull it up and give someone a body.
The most important thing is that you don't become strong.
I also have to bring a high-quality nine-turn.
Quality depends on your blood volume, as long as you can add more than half.
There's another one. You have to change blood, only the skeleton. It has the property of fighting at night, reducing blood by 20%, which is great. It's hard to think about 800.
There is an example of such a corpse DT in ridicule.
If a match is necessary:
Boss. Fight before weapon level five.
sardonyx/red agate
If you have money, you can of course spend it later. If you want to save some money, you can get some sunshine. ..
Clothes, the moon, you can get some light if there is less blood. ..
The necklace is a relic.
Shoes, black gems, belts, black gems, light will do. ..
Match your point and see what gems to hit.
Prohibition of treatment is not the bane of skull DT
Death is.
It is not terrible to be banned from production, because if you die, you will be swept away, and you are not afraid of death. If you are banned from treatment, you can't help but come back to life.
Death is real terror.
It is true that LG will lie down several times, so it is necessary to prepare turtle speed blood BB.
Turtle speed BB is best to hit high no (high no reduces spell damage by 50%). It seems that many people have overlooked this point.
The methods of adding DT points are divided into the following five categories, which are analyzed according to their own experience.
I tried it with my dream assistant. Here are some data that are not equipped and full of skills.
After bonus points 10 ~ 90.
DT(5 strength) (all skills)
10: 200 qi and blood
Hit 204
Injury 170
Defense 52
Spiritual strength: 65
Level 20: Blood 250
Hit 339
Injury 244
National defense 8 1
Spiritual strength: 109
Level 30: Blood 300
Hit 476
Damage 3 19
National defense 1 1 1
Spiritual strength: 153
Level 40: Blood 350
Click 6 15.
Injury 397
National defense 142
Spiritual strength: 198
Level 50: Blood 400
Hit 756
Injury 477
National defense 175
Spiritual strength: 244
Level 60: Blood 450
Call 899
Injury 558
National defense 209
Spiritual strength: 290
Level 70: Blood 500
Hit 1044
Injury 642
National defense 244
Spiritual strength: 338
Grade 80: Blood 550
Hit 1 19 1
Injury 728
National defense 28 1
Spiritual strength: 387
Grade 90: Blood 600
Call 1340
Damage 8 15
National Defense 3 19
Spiritual strength: 436
Personal opinion: how do rich people play?
Although lack of defense and qi and blood
However, it is still very strong under the packaging of JP equipment and practice.
4. Ability and endurance: (full of skills)
10: 200 qi and blood
Click 182.
Injury 162
National defense 68
Spiritual strength: 62
Level 20: Blood 250
Hit 297
Injury 230
National defense 1 12
Spiritual strength: 104
Level 30: Blood 300
Click 4 14.
Injury 299
National defense 157
Spiritual strength: 146
Level 40: Blood 350
Hit 533
Injury 369
National defense 203
Spiritual strength: 189
Level 50: Blood 400
Hit 654
Injury 443
National defense 25 1
Spiritual strength: 223
Level 60: Blood 450
Hit 777
Damage 5 18
Defense 300
Spiritual strength: 277
Level 70: Blood 500
Call 902
Injury 594
National defense 350
Spiritual strength: 323
Grade 80: Blood 550
Hit 1029
Injury 674
National defense 402
Spiritual strength: 370
Grade 90: Blood 570
Click 1 158.
Injury 755
National defense 455
Spiritual strength: 4 17
Personal opinion: one of the more common ways to add points.
The fly in the ointment is that there is too little blood.
Although you can strengthen yourself.
Keeping fit means pressing.
Whole blood ratio
Not much.
This addition method is not recommended.
useless
3 strength 1 body 1 endurance (all skills)
Grade 10: Qi and blood 255
Click 160
Injury 155
National defense 68
Spiritual strength: 6 1
Level 20: Blood 355
Click 2 16.
Damage 2 16
National defense 1 12
Spiritual strength: 102
Level 30: Blood 455
Hit 352
Injury 278
National defense 157
Spiritual strength: 143
Level 40: Blood 555
Click 45 1
Injury 342
National defense 203
Spiritual strength: 185
Level 50: Blood 655
Hit 552
Injury 409
National defense 25 1
Spiritual strength: 228
Level 60: Blood 755
Hit 655
Injury 477
Defense 300
Spiritual strength: 27 1
Level 70: Blood 855
Call 760
Injury 547
National defense 350
Spiritual strength: 3 16
Grade 80: Blood 955
Hit 867
Injury 620
National defense 402
Spiritual strength: 362
Grade 90: blood 1055
Call 976
Injury 694
National defense 455
Spiritual strength: 408
Personal opinion:
The most practical way to play
qi and blood
Hit a target/mark
harm
protect
The distribution of specific functions is uniform.
Whether it's PK or fighting monsters, it's good