Detailed explanation of STL skills of fantasy westward journey? How many skills per second?

Professional STL, once chief for 3 months, DT chief is trampling.

Combination 35 3 combination 70 4 combination 105 5 combination 6 company.

Eagle Strike 30 2 Strike 60 3 Strike 90 4 Strike 120 5 Strike Soaring 6 Strike.

Life regression, psychotherapy, the best. Prostitutes are unnecessary. There must be a special level of peak breaking. Everyone knows that STL is slow to read, so let it accept its fate when it meets BT silk, not only STL, but also DF, BT FC and BT NR.

STL anti-low blood thickness equipment pursues+figure first and then+endurance. Stunt, shura spell, cost 120 rage. When you are hurt, it will have a reaction of half the damage to your opponent (except for spells that affect many people). The effect is 5 rounds. Think about it, DT hit you 1000 and hurt yourself by 500. How much blood does DT have? DT hardly dared to shoot in five rounds. You just passed his DT in five rounds of defense, and you are happy to think about it. (The gas belt is only 95).

It takes 120 points to use the necessary anger zone of animation, which is quite demanding.

Migration phantom: consumes 150 points of anger, and exchanges states with opponents, such as HP, MP, abnormal state, auxiliary state, etc. It can only be used by players. You need to rest after use 1 turn. You can't use your own HP below 20% or your opponent's HP above 80%. It is the necessary equipment for MW, DF, LG and pk. When MW and PK are combined into one, you can easily use him and Lan at will. MW crazy blood and blue, almost a transition. MW just collapsed, and so did DF. Hit and injured. Think about the look on your face when you turn DF. LG is the same size, but it's just a migration, so JB will beat you blue. Equipment is only an aid, and strength is the first.

To chase points, there are STL intensive, comments and messages.