First, what is the serious injury mechanism?
Sustained damage per turn reduces the healing effect of a certain turn.
1. Persistent injury. When a serious injury is triggered, the attacked person will suffer continuous damage in the current round and the next few rounds. It's bleeding.
2. Reduce the therapeutic effect. When a serious injury is triggered, the victim's recovery ability is limited, and the victim will be recovered according to the percentage. The therapeutic effect is reduced, and the target is more likely to be destroyed. This reminds the otaku of the unique stunt of the Hall of Watson, which cannot be restored to full blood even after the reunification. This is the terrible mechanism of serious injury.
Second, how to make the other party seriously injured?
The following methods may cause serious injury:
1. The eighth skill of the Tang government-cut to the chase.
Prerequisite: Within 5 rounds after killing enemy units.
Seriously injured and bleeding, three times.
2. Weaknesses break stunts.
Seriously wounded and bleeding, two bullets.
After adjustment, the effect is better.
3. The fearless Neidan
Fearless treatment (advanced) anti-shock; Seriously injured and bleeding, three times.
4. Neidan's resentment
Resentment for (advanced) parry; Seriously injured and bleeding, three times.
The four triggering methods of fearlessness and resentment are all aimed at summoners (only summoners have parry and anti-shock), and cutting to the chase and breaking weaknesses can be beneficial to both people and pets. However, there is a premise to cut to the chase, that is, you need to complete a kill. Therefore, in order to play a serious injury effect in the first round, breaking weakness is the best choice.
After listening to the otaku, do you think the effect of serious injury is quite awesome? How much blood has been shed in a seriously injured state? How much blood can be added to restore skills? Is there any way to increase the amount of bleeding? Quickly raise the blood line to prevent being killed by a breakthrough? Listen to the otaku and continue to live in vain.
Third, how much blood is shed in a seriously injured state? How much blood?
1.
Serious injury caused by weakness
The serious injury caused by the weak rupture lasted for two rounds, and the bleeding level of each round was x3. I tested this with the local government (low attack power), and it also lost the same blood. Other tests prove that it has nothing to do with the level and physical damage value of the attacked person. Whether you are 100 attack power or 1000 attack power, the bleeding damage is the same as long as the levels are the same.
Go straight to the point and cause serious injuries.
The new skill has nothing to do with array method. Neither the celestial array nor the celestial array affects the result of bleeding.
Direct bleeding has the highest damage, and the attacker level is x5. Think of a 100 DT, direct, three rounds will bring 500 points of bleeding damage each round, which has nothing to do with target defense. So, even if you hit a steel plate, it's still a cow.
This makes the otaku feel evil and go straight to the point = = explosion ju! ! !
Resentment attack (advanced) parry, fearless attack (advanced) anti-shock, all have the chance to seriously injure the target. The probability is 1 layer 20%, layer 2 25%, layer 3 30%, layer 4 35% and layer 5 40%.
Seriously injured for three rounds, and each round of bleeding is the attacker's grade x3.
At present, most pets will fight an (advanced) earthquake to restrain (advanced) combo. The modification of fearless inner Dan will pose a great threat to this pet. Once seriously injured for three rounds, the assistant can't guarantee the survival of the pet. Therefore, it is no longer difficult to break through the original anti-attack (French) pet like an iron wall.
I feel that there is nothing to hide, and the price will rise. .
Local tyrants, Brother Neidan, the fourth to attack pets, should consider fearlessness.
Conclusion:
(1) The bleeding injury is only related to the level of the attacker; Independent of array methods; Has nothing to do with damage value; Regardless of the level of the victim;
(2) Go straight to the point and bleed in three rounds, which requires a pre-killing condition. The bleeding damage is the attacker level x5.
(3) Weakness leads to serious injury, lasting for two rounds. There are no preconditions. If you want to be seriously injured in the first round, you must be weak. The bleeding damage caused by the weakness breakthrough is the attacker level x3.
(4) Resentment of Inner Dan restrained parry, fearless Inner Dan restrained earthquake resistance. There is a possibility of serious injury, 20% on the first floor and 40% on the whole floor. After three rounds of bleeding, I am also afraid of being spoiled.
Add blood
How can I keep a friendly target when he is seriously injured?
By the way, Wulongdan, stunts (such as clear water, jade Qing, crystal clear, ice clear, etc.) and Watson Hall are all great blows (it is said that this will lead to blood loss). Feeling that the teacher is coming).
In addition to the above lifting skills, we can also use blood-enriching skills. What? ! Seriously injured, less blood, how dare you add blood? I wonder how my milk was withheld. ! Anger. ~
Bleeding injury caused by weakness breakthrough and going straight to the subject:
Watson took 400 doses of golden sore medicine, which had no special effect of Shennong and no drug resistance. Direct bleeding can only add 200 blood, weak bleeding can add 280 blood.
A serious injury that hits the key leads to a 50% treatment effect. And weakness brings 70% therapeutic effect.
The serious injury effect brought by Neidan:
The treatment relief brought by resentment and fearlessness is 70%, just like a weakness.
Conclusion:
In the case of serious injury, the therapeutic effect is reduced. The injured have only 50% therapeutic effect when they directly enter the state of causing serious injuries. For the other three kinds of serious injuries, the victim has a therapeutic effect of 70%.
So if you want to save your life, you must get rid of it as soon as possible, otherwise you can't add blood, and at the same time you will bleed a lot, and your life will soon end.
I envy Datang.
Fourth, how to use the serious injury effect?
Let the house have a good yy in this part.
Scene 1, the opening uses the weakness to break through, directly disabling or even killing the other party.
Scene 2, go straight to the target when killing, so that the fire collection is more stable and accurate. Let him not add blood, can't walk (because, chrysanthemum dregs, injuries all over the ground. ~~)。
Scene 3: For a pet that is difficult to remove, attack fearlessly, resist shock, trigger bleeding, and kill it.
Scene 4: High-speed clean water, which will be released in time when our team members are seriously injured. Or a monk comes with a stick. On behalf of my seriously injured brothers, I shouted, "Chrysanthemum is broken, please ask for a stick."
Ok, that's all for today.
To sum up:
1. The newly introduced serious injury mechanism will keep the target injured and reduce the treatment effect.
2. Four ways to trigger serious injuries: going straight to the point, breaking the weakness, resenting Neidan (fighting parry) and fearless Neidan (fighting back against shock).
3. Under the condition of serious injury, it will directly bleed for three rounds, and the single bleeding is the attacker's grade X5; The weakness breaks bleeding for two rounds, and the single bleeding is the attacker level x3; Fearless resentment, level 5 trigger probability is 40%. When a serious injury is triggered, the bleeding damage is x3 of the attacker.
4. In the case of serious injury, go straight to the point and reduce the treatment amount to 50%; Weakness breaking, resentment and fearlessness lead to a 70% reduction in healing volume.
5. Ways to relieve serious injuries: Oolong Dan, special effects (water, jade, crystal, ice, etc. ), and metaplasia is a big blow.
6. The effect of serious injury will improve the success rate of point killing, but how to carry out effective point killing; How to prevent being killed and how to protect our seriously wounded will be a problem worthy of consideration.
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