The Kuntka group with high winning rate on weekdays is recommended.

Plot machete

Put away conspiracy machetes and double conspiracy to usurp.

The quint 7. 1 version of PVP card game wizard will be released soon, and many players don't know how to match cards until the version is updated. Let's take a look at the two groups of high winning cards shared by the player "Humorous Mr. Sun".

Hello, everyone. I'm a humorous Mr. Sun. Kunte ID: Charnalotte I just got off work recently, and I was promoted from r3 this morning. The winning rate is 100%. There is indeed some luck in this, but it also shows that my deck is relatively stable and has some merits in construction and play. Here I share two sets of cards with you, hoping to help you.

The first is the first set of plot machetes (cuff ace), which I used to win eight consecutive victories.

Plot machete (cuff ace)

The deck is as follows:

Plot machete

This is a very traditional plot machete. Why? Because the new cards of the syndicate are all about the fire pledge paving system (orz), they can only be forced to be traditional. However, the actual combat proves that although they are old cards, they still have the power of World War I. As a combined skill card, this card has a very high operating limit and a sense of satisfaction in winning. The following is an analysis of some major single cards.

Moles:

Originally, I was supposed to bring a guard. Now that the islands are in power, I don't want the bombers flying around in the last version. The living environment of the plot card group has really improved, so I changed into Moles's rhythm card, played four times and killed most of the engines in the current environment, including thirsty lady, Quart's shield sauce, Deramond Berserker, Desert Banshee (from the plot) and Imperial Daikin Magney Division (just kidding ~). And can serve as a large number of points to be removed.

Vivaldi Bank:

In the new version, many syndicates have brought dream interpretation technology to replace the status of banks. However, in my opinion, the bank is more flexible than the dream interpretation of the machete card group, because the machete is a leader who is very short of money than the female pirates (first prize) or Hawthorne (street bounty), so the bank's three dollars are particularly precious. Moreover, the bank makes our leaders more flexible, and there is no need to bind gossip. We can add stories when the leaders read the stories quickly or add gossip in the leading banks, and find Gladden when Gladden sinks.

Then there are some single cards that can be replaced:

Mutation researcher:

This new card can indeed be added to the construction of machetes, but in my opinion, the role of bombers is greater than sincerity, because the syndicate is not as strong as the island, and there is basically no strong point against the plot and the opposite side.

Mrs Louisa+Saavola:

The procuress and Brother Seventeen can provide short-term explosive ability and solid points as an option to replace Moles and Big Dog.

Gherman Ji:

The idea from the invincible DGOD can be used to better liberate the leader, and in the medium term, it can cooperate with the younger brother (Evab Soddy) to go whoring instead of the big dog in this deck.

Game creativity:

This deck is a serious remnant of the previous dynasty. I believe everyone is familiar with this style of play. Here's a look at the main schools of thought.

Island:

Today's islands usually have no big swords or only big swords. After all, the number of islands is too solid. This deck is a disadvantage game against the islands, because it is difficult for our engine to stop under the damage of the islands, and the big point of this deck is constrained by the explosion and fear. R 1 Try to ensure that the ghost ship is filtered out within three cards, and then run away. Save four dollars in r2 to be forced to play cards. If you can bring the plot into r3, you'd better play a medium-long game, because Gladden's performance in short games is very general. If the number of points is too large, give it to the leader decisively and pray for r3 to draw a plot (humble. jpg)。

Empire:

Most of them are sincere spy story empires. Originally, there was no bomber on the opposite side, but because of the existence of Brasens, our own bomber is likely to become a mole, so it is best to cheat Brother Brasens out. If not, we should be prepared to read stories quickly or read stories with each other. Fortunately, Empire r 1 is not strong, and we can get an r3 successor for most games. Generally speaking, it's fifty-fifty, depending on the quality of the hand and the skill of playing cards.