Let's talk about the monk's classmates first. Don't worry about the consumption of playing wild, you can do a lot of damage without exporting equipment. Q skills clingy e skills slow down. W can protect teammates and even escape with their eyes in W, and the speed of playing wild is first-class. GANK is also very powerful, but the operation is not low, and the prediction of Q should be accurate, because the success of the monk's GANK depends on whether you can get people ~
Then there are nightmare students, who can level 2 GANK like monks, and the speed of playing wild is not slow, but it is not good compared with monks. After all, nightmares are blue. But GANK's nightmare is really a headache, especially after nightmare 6. As long as there is an opportunity, he can rush from the distance outside the screen like a dog to cooperate with his teammates in GANK. The most disgusting thing is that the baby who was GANK has no vision at this time, and I don't know who will be unlucky when it gets dark. Later, the nightmare was half meat and half output. As the main T, he doesn't exist well. First, there is little group control, and second, he can't resist ... But his W and Q give him strong killing and self-protection ability ~ It is really quite efficient to kill the DPS in the back row with the nightmare of equipment. ...
Finally, captain GG, since he landed, he is probably a little acclimatized. He dives into the wild and sometimes comes out. Captain's equipment is usually loaded with meat first, and then some DPS equipment is transferred out. The core of DPS equipment is infinite edge, because his Q skill can be blasted with one shot. If the captain unfortunately blew that shot, oh, the fragile half blood would be gone. Captain w eats fruit. After playing blue BUFF, he is a fruit seller. After playing a dozen, he ate a fruit to replenish blood and continued to play (wild). This skill is learned in the early stage, and eating fruit in the later stage can release the state of control. This effect is also more IMBA. E skill is the attack and movement speed of a wide range of friendly heroes. Needless to say, this skill is the most abnormal. The full map supports a certain range of damage and has a deceleration effect. In other words, the captain who smokes and drinks beer in the lower left corner of the map can help his teammate GANK in the upper right corner. After the success of GANK, there is also a lot of auxiliary money. It is normal for a big move to hit the opposite five sides. First, slow down the five opposite players, and then an e accelerates the teammates, so that after Q is over, you can control the fruit and get extra money ~
To sum up, the monk students' GANK ability is very brilliant before level 6, and even more powerful after level 6 (with a single repelling skill, they can repel far away, and kicking the opposite hero aside is a group of O).
Before level 6, the GANK ability of nightmare comrades is average, after level 6, they are like dogs, and they are also very powerful DPS in the later stage.
Captain GG's GANK was not brilliant in the early stage, and it became more and more fierce after level 6, especially the team battle can bring great advantages to the team ~
These three are the best of the best. If you have the chance, you can play with them all and choose one you like better. I believe you will have your own experience to choose your favorite hero ~