Wizard 7.0 list of new cards for each camp

maintain neutrality

Put away the squirrel monsters in the neutral northern territory, the syndicate of Nevergard Empire in the Scriger Islands.

On June 30th, Kunte of PVP Card Game Wizard updated the new version of 7.0, and made a balance adjustment to the existing cards while launching the mirror master DLC. Let's take a look at the list of all new cards in version 7.0.

A fortune teller, a prophet

Deploy (melee): Let a unit die.

Deploy (Remote): Cover a unit.

Attribute: human

Type: unit

Contract contract

Get a unit for 6 points and kill it.

Attribute: spell

Type: Special

Squirrel squirrel

Deploy: Expel a card from the opponent's graveyard.

Attribute: Beast

Type: unit

Spirit and flame will extinguish the jack-o'-lantern.

Destroy a lost unit.

Attribute: spell

Type: Special

tribute

Deals 1 unit 1 point damage.

Death: 1 bronze units are knocked out of their own graves and killed.

Attribute: None

Type: Special

Marlene de Trastamara

Shielding: Shielding a unit.

Attribute: human, cursed creature

Type: unit

Siegfried Siegfried.

Deployment: Purify all units on the battlefield.

Attribute: human, knight

Type: unit

Not illusory.

Passed away. At the end of a turn, turn 1 non-demon units on the right into their own basic copy cards.

Attribute: Demon

Category: None

Primary mirror

Cover, unfold: Turn the leftmost hand into a random legend card of your own camp, which is not the starting deck.

Whenever you play the rightmost hand, trigger this ability again.

Attribute: Demon

Type: unit

the Omnipotent

Deployment: 2 points for each of the three units in the gain library.

Attribute: Residual

Type: unit

oneiromancy

Respond and play any card in a deck.

Attribute: spell

Type: Special